![]() The emphasis on realism also extends to character movement, with realistic jumping distances, the inability to survive long falls, and the impossibility of elements like double jumps or changing direction in mid-air. Unlike more cartoony platformers like Mario or Sonic, gameplay tends to be fairly grounded in reality, with realistic character anatomy, extreme vulnerability, and interactive elements subject to the laws of physics (no coins or rings floating in the air!). ![]() You play as Leo, a courier with unique abilities and a mysterious past, who unwittingly gets caught up in the rebellion against LUNARK’s iron fist.īut what is a “cinematic platformer”? The term first appeared in the late ’80s and early ’90s with the emergence of a new sub-genre of 2D action/platform games whose design philosophy was more oriented towards realism and borrowed some techniques previously used in movies ! I’m the creator of LUNARK, a 2D cinematic platformer set in a future where Earth’s moon has been transformed into a vessel for humanity’s survival and a totalitarian regime reigns supreme. Hi! My name is Johan Vinet, a French game developer based in Canada. The creator of LUNARK shares the inspirations behind the upcoming sci-fi adventure ![]()
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